Good evening, PlayStation fans, I’m thrilled to bring you some breaking news from Japan Studio via Tokyo Game Show 2015!Gravity Rush Remastered, an upgraded version of the highly acclaimed PlayStation Vita hit, is officially making its way to PS4 on February 9th, 2016.Brought to life on the big screen by the team at Bluepoint Games, you’ll be able to join heroine Kat and her sidekick Dusty as they soar through the enchanting city of Hekseville like never before. Because all of their teams from WWS are focusing on PS4 games/projects/apps. Making a game cross-platform could actually alter the studios’ original vision of their games for the worse. Being very limited technically could also limit the potential and the performances of these games. So for SCE to solely focus on the PS4 is the better business decision. There is no point in making a port on another system if it doesn’t turn to be profitable enough for them when ported.I can’t wait to see how Toukiden 2 will look and play because despite being originally a portable game, Toukiden Kiwami is still a looker on PS4 (even if it’s not the best one out there). I always stuck up for ps4 when my x1 friends said stuff as i own them all and i said sony has way more games but after this they need to stop remastering and taking exclusives and start making original games or new ones because in all my years this is the worst generation of gaming i have ever seen its nearly just all ports and remasters and they want us to act happy that we get 5 new games and then 40 remasters and 5000 indie games.
Gravity Rush 2 Paris Games Week 2015 Trailer PS4. I haven't played the original, but I'd love to play.
Thats what PC is for indie scene because nearly every indie game you can get for under $3 at some time on pc but on consoles they sell them for $20 even $30 for some its insane. Hello Nick,While I’m aware that you can only talk about GR:R in this Blog post, I do hope that you are hearing (well, reading) those comments of a somewhat different nature.I want to say that I have no issue with the concept of the Gravity Daze/Rush franchise branching over to PS4 in principle. I hope that a new audience comes to appreciate the Remastered take on the original game, and that PS4 users welcome Gravity Rush 2 with open arms.But on the other hand, I can’t help but feel that not making GR2 a multi-platform title is something of a missed opportunity. While it’s probably too late to ask Japan Studio to reconsider this, it would have been far more welcome had a first-party developer been as confident in Sony’s current handheld as the various third-party studios set to offer Vita (and/or multi-platform titles also on Vita) are at this year’s TGS.I appreciate that it’s not your position to comment further at this place and time, but I might still ask if you could pass on the feelings posted here and on other gaming sites from Vita fans wishing that Kat and company not leave them behind while heading out on their latest adventures.
First of all Nerroth, I love getting insightful, well-worded comments like yours. Thank you very much. And I sincerely appreciate the kind words.Please know that I always share the comments that I find on here with my colleagues and I will absolutely do the same with yours.I hear you loud and clear and wanted you to know that I appreciate all of your support and criticism alike.Please continue to share with us, and I hope you’ll join us for Gravity Rush Remastered on PS4 in February!Thank you! Hopefully you’ll continue to work For The Greater Good. (Ahem.)On the subject of third party titles, I’m sure you’ve seen plenty of the new Vita (and Vita/PS4, Vita/PS3, and Vita/PS3/PS4) titles which are in the process of being showcased this TGS week.From the likes of Nihon Falcom’s Tokyo Xanadu to Atlus and VanilaWare’s 13 Sentinels: Aegis Rim; from Bandai Namco’s Summon Night 6; Lost Borders to, er Bandai Namco’s God Eater: Resurrection, God Eater 2: Rage Burst, Digimon World: Next Order; and so on and so forth. (Lots of Bandai Namco on that list, it would seem.)While one might hope that some of these may have a head-start localization-wise due to pre-existing agreements involving the likes of Atlus USA, XSEED, and Idea Factory International, there are still plenty of opportunities for someone at SCEA looking to “build the list”, in terms of seeing more Vita tittles make it to North America and Europe.Now, I don’t suppose you happen to know anyone like that, would you?(Yes, of course, I know you can’t say much of anything about that sort of stuff here either – but since you’re passing ideas on, well). Oh dear i thought i would not comeback here for the same type of commentIf you want to reach new audience, stick to the port of the first episode to PS4, and grant the pleasure to play GR2 to the Vita fans in priority.
Then port it later on.Seriously sony, do you enjoy spitting on the face of Vita customers, that are still some of the most loyal fans you have?You backstab us again. Should i remind you that we, the Vita gamers, have supported the game day one; and raised its fame to what it is now. It was our crown jewel, our cream, our cherry on the cake, and you just stole it from us.I thought after FFtype0 and Tearaway you would not dare it anymore I was obviously wrong. You don’t have any rights on the Gravity Rush critical success. Also, not enough people bought the game.
As a fierce Vita owner and fan, I know it’s a shame that Gravity Rush 2 is not coming to PS4, but the PS Vita’s current situation doesn’t help in making first-party games available for it. Demands for games like these are very thin and so are the possible outcomes related to such projects.As for Tearaway it was critically acclaimed by both critics and gamers alike. Although, it failed on the commercial level. Making it available on PS4 could help in retrieving some of those losses. The PS Vita doesn’t and will never have the commercial appeal that the PS4 had since launch, despite having the most vocal and loyal fans of the world (even more than 3DS’s).
The Vita is a legacy system for a reason, as it is not to be forgotten by gamers and SCE. It did brought new ideas, IPs and games to the plates.
Although, the PS Vita was dead in the water for a long time and not because of SCE (blame the mobile gaming ongoing popularity for that) mate. I’m also tired of those people defending the vita for the Dating sims and indies being developed and released for it, sure its nice for 3rd parties to have an interest in the underrated console; but the damn first party should be interested as well you fanboys shouldn’t defend Sony for this kinda bull, you should be calling them out on it.
Last year i forget who it was but someone said something about a “new” direction for the vita and all they’ve done is ignore it. Aside from the pstv and second generations hardware releases they’ve done nothing but take from the device(I.E googles deal with sony regarding the vita was canned or whatever so no more dedicated youtube or maps,niconico was never updated in the west(still usable in japan i think) functionality for some other applications like tag and near were either never published or simply ignored). So yeah as what used to be a fan i have to say this is the worst possible scenario for the vita and its not the fans that killed it its the nay sayers and SONY’s COMPLETE AND UTTER CONTEMPT FOR THE VITA. @NickGravity Rush is one of my favorite games.
I fought very hard and annoyingly to see Kat included in PSAS Battle Royale and I was ecstatic when she was finally added.With that said, I hope for two things. The first is that there will be new content in the Remastered game. More missions like the Soldier and Spy dlc would be cool. The ability to play as Raven or Yunica would be pretty cool too.
Small campaigns for either would be incredible- and something I doubt you would do. I hate to say that it’s a sad day when indie developers love their fans more than bigger companies. Looking at Yacht Club Games and Shovel Knight. The second thing I would like to see is some physical box release love.
Look at the releases of Witcher 3 and Shovel Knight. Things like a map, stickers, meaty instruction/introduction booklet are amazing things for people when they buy games. Don’t take that for granted.
If you’re going to forgo any extra content in the game (which sucks, let’s be real) at least include some small extra physical content.If you guys feel like you have a character that is now important for Sony (imo she is. How many first party female protagonists are there?) then don’t be a lazy cheap company about it.with all due respect, to whom it may concern, etc. Sorry, I was actually being sarcastic about the Tearaway Unfolded sales. I didn’t mean to be a jerk about it. I hope the game does well, but I’m just tired of people acting like the Vita is just out there killing franchises. (I was under the impression Gravity Rush actually sold quite well worldwide).Right now Tearaway Unfolded has 136 reviews on the Playstation store. For comparison, the also recently released, Mad Max has 2,197 reviews.Now if Tearaway fails to do well on PS4 is it still vita’s fault?
I’d chalk it up to poor marketing.I enjoyed Gravity Rush and I hope that they reconsider making the sequel for Vita and I’ll support it, but otherwise I’m gonna have to save my money for publishers that are helping keep my favorite little console alive. Yessssss!!!!I bought a Vita for the original GR, and it’s one of my top 5 games of all time. I even platinumed it (whew). Absolutely love it, and I’m so happy it and the sequel are coming to PS4. It’s a game series that really benefits from being on a big screen, with increased horsepower.
I’m happy Bluepoint’s working on this Remaster, as they always do great work.I know people are upset the sequel isn’t coming to Vita, but if this helps it reach a wider audience, that’s okay by me. I’d like to see this series grow. Plus, the revised artstyle in the HD port of the first one and the sequel better matches the production artwork.Also, count me in on the legion of fans asking about the NA version getting the physical disc and collector’s edition figurine. I know you guys can’t say anything yet, but if you can confirm either way, please do so before the JPN release, so I don’t end up importing their CE only to have you guys announce it for NA a week later or something:PThanks for being so active in the comments, Nick! I’m excited to see improved textures, especially on the character models — they looked quite poor even on the Vita’s small screen.Beyond textures, will the character models also get updated? Her hair always looked really weird to me. It looks like the washed out palette of the original is still there, which seems to be omnipresent in a lot of Japan Studio games.
Is there something in their asset pipeline that makes things palettized and then has to boost their gamma?I’m looking forward to hearing/seeing how the features of the DS4 will be used.Since this is a Vita port, will there be stereo 3D support on PS4? 3D is always most amazing on these games that play with the idea of which way is up:). It might be sad for Vita Owners, but actually, with the gameplay trailer for Gravity Rush/Daze 2, I actually understand why the Vita itself wouldn’t handle the engine if they couldn’t reach it’s true vision. (Indie devs was unable to bring GALAK-Z and Pixeljunk: Nom Nom Galaxy to the Vita due to hardware limitations.
For an example)are you forced boycott Sony for not releasing it over to the Vita? No.Are you forced to buy a PS4 for Gravity Rush 2? No.Do YOU need to get salty over it?.bleep. no.Do you want to sell your Vita/PSTV over that announcement and buy a NVIDIA SHIELD or The “New” 3DS? If you feel like it.Do you have the freedom of express to talk on how you feel about the game itself? Yes.I’m ain’t mad about it anyway, I mostly play PS4 more than just the Vita, but I don’t treat my Vita as a PS4 Accessory nor b. about it.whatever, the only best part about Gravity Rush Remastered iswait for itBLUEPOINT GAMES!!!
Spotlight
Sony's cel-shaded masterpiece out this week.
Found in translation.
Eurogamer plays Sony's beautiful Vita adventure.
Key events
6th February 2016
27th October 2015
15th September 2015
20th March 2015
19th September 2013
13th November 2012
21st September 2012
13th June 2012
16th April 2012
29th February 2012
15th February 2012
15th September 2011
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